﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Playables.DirectorWrapMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Playables
{
  /// <summary>
  ///   <para>Wrap mode for Playables.</para>
  /// </summary>
  public enum DirectorWrapMode
  {
    /// <summary>
    ///   <para>Hold the last frame when the playable time reaches it's duration.</para>
    /// </summary>
    Hold,
    /// <summary>
    ///   <para>Loop back to zero time and continue playing.</para>
    /// </summary>
    Loop,
    /// <summary>
    ///   <para>Do not keep playing when the time reaches the duration.</para>
    /// </summary>
    None,
  }
}
